Common

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Meat Nugget
Enemies drop chunks of healing meat. 8% chance on hit to drop 2 meat nuggets that heal for 2x8 (+6 per stack) health. Unlocked by default.
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Fire Shield
Retaliate on taking heavy damage. After taking more than 10% of your health as damage, explode for 400% (+200% per stack) damage, knocking enemies away (+20% force per stack). Unlocked by default.
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Bustling Fungus
Heal quickly when standing still for 2 seconds. After standing still for 2 seconds, heal for 4.5% (+4.5% per stack) of your health every second to yourself and nearby allies. Unlocked by default.
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Lens Maker's Glasses
Chance to deal double damage. Your attacks have a 10% (+7% per stack) chance to 'Critically Strike', dealing double damage. Unlocked by default.
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Sprouting Egg
Rapidly heal outside of danger. After not being hit for 7 seconds, increase health regeneration by 2.4 (+2.4 per stack) hp per second. Unlocked by default.
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Headstompers
Hurt enemies by falling. Hurt enemies by falling for up to 600% (+300% per stack) damage. Unlocked by default.
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Life Savings
Gain gold over time. Generate $1 (+$1 per stack) every 3 seconds. Scales with time. Unlocked by default.
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Barbed Wire
Hurts nearby enemies. Hurt 1 enemy within 1m (+0.2m per stack) for 50% (+10% per stack) damage every 0.5 seconds. Unlocked by default.
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Rusty Knife
Chance to bleed on hit. 15% (+15% per stack) chance to bleed an enemy for 4x35% TOTAL damage. Unlocked by default.
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Mysterious Vial
Increased health regeneration. Increase health regeneration by 0.84 (+0.84 per stack) hp per second. Unlocked by default.
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Mortar Tube
Chance to launch a mortar. 9% chance on hit to fire a mortar for 170% (+170% per stack) TOTAL damage. Unlocked by default.
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Warbanner
Drop a Warbanner on level up or activating the teleporter, giving you great strength. On level up or activating the Teleporter, drop a banner that strengthens all allies within 4.6m (+1.4m per stack). Raise attack and movement speed by 30% and damage by 4. Also heals for 1% of your health every second. Unlocked by default.
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Monster Tooth
Heal after kills. Killing an enemy heals you for 10 (+5 per stack) health. Unlocked by default.
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Soldier's Syringe
Increases attack speed. Increases attack speed by 12% (+12% per stack). Unlocked by default.
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Crowbar
Deal bonus damage to healthy monsters. Deal +50% (+30% per stack) damage to enemies above 80% health. Unlocked by default.
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Medkit
Receive a delayed heal after taking damage. Heal for 10 (+10 per stack) health 1.5 seconds after getting hurt. Unlocked by default.
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Bundle of Fireworks
Activating an interactable launches fireworks at nearby enemies. Activating an interactable launches 6 (+3 per stack) fireworks that deal 300% base damage. Unlocked by default.
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Backup Magazine
Add an extra charge of your Secondary skill. Add +1 (+1 per stack) charge of your Secondary skill. Unlocked by default.
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Topaz Brooch
Kills grant temporary barrier. Killing an enemy grants 15 barrier (+15 per stack). Unlocked by default.
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Taser
Chance to snare on hit. 7% chance on hit to snare enemies for 1.5 (+0.5 per stack) seconds. Loader: Travel 6,500 meters using the Hydraulic Gauntlet.
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Paul's Goat Hoof
Move faster. Increases movement speed by 15% (+15% per stack). Fail a shrine 3 times in a row.
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Bitter Root
Increases maximum health by 8%. Increases maximum health by 8% (+8% per stack). Reach 650 health.
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Sticky Bomb
Chance to attach a bomb to enemies. 9% chance on hit to attach a bomb to an enemy, detonating for 140% (+140% per stack) TOTAL damage. Engineer: Detonate 15 Bounding Mines within 5 seconds.
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Snake Eyes
Gain increased critical strike chance on failing a shrine. Resets between stages. Failing a shrine increases critical chance by 7% (+7% per stack), up to 6 times. Resets at the start of each stage. Pass a shrine 4 times in a row.
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Hermit's Scarf
Chance to evade incoming damage. 10% (+10% per stack) chance to evade incoming damage. Huntress: Achieve 200% attack speed.
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Gasoline
Killing enemies sets the ground on fire. Killing enemies burns the ground for 60% (+40% per stack) damage. Defeat 20 Lemurians in one playthrough.
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Spikestrip
Drop spikestrips on being hit, snaring enemies. When hit, drop spikestrips that snare enemies for 1 (+0.5 per stack) second. Enforcer: Block 2000 damage total with your shield.
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Mocha
Slightly increase attack speed and movement speed. Increases movement speed by 7.5% (+7.5% per stack) and attack speed by 6% (+6% per stack). Level up to level 20.
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Voltaic Mitt
Climbed ropes are electrified. Climbing creates an electric trail that deals 50% damage (+30% per stack). Complete the Providence Trial Hot-Rope Hop.
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The Toxin
Touch enemies to weaken them. Infect enemies on contact for 3 seconds, causing them to receive 30% (+15% per stack) extra damage from all sources. Find the illegal shipment.
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Mu Construct
Heal periodically after activating the teleporter. Heal by 2.5% of your maximum health every 5 (-25% per stack) seconds after the Teleporter has been activated. Find this item hidden somewhere in the world to unlock it.
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Razor Penny
Slightly increased Critical strike chance. Critical strikes give you gold. Gain 3% critical chance (+3% per stack). Critical strikes drop $1 (+1$ per stack) gold. Kill 12 enemies simultaneously using the Gold-Plated BombGold-Plated Bomb45s CD
Drop and detonate 50% of your money.

Use 50% of your gold to create a bomb, dealing 1 damage per gold spent. Refund 20% of spent gold on kill.
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Arcane Blades
Move faster after activating the Teleporter. Increases movement speed by 30% (+30% per stack) after the Teleporter has been activated. Complete the Providence Trial Kited Blades.

Uncommon

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Timekeeper's Secret
Falling to low health stops time. Falling below 25% health stops time for 3 (+1 per stack) seconds. Recharges after 7 minutes. Unlocked by default.
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Smart Shopper
Enemies drop extra gold. Killed enemies drop 25% (+25% per stack) more gold. Unlocked by default.
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Infusion
Killing an enemy permanently increases your health. Killing an enemy increases your health permanently by 1 (+0.5 per stack). Unlocked by default.
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Will-O'-The-Wisp
Chance to detonate enemies on kill. 33% chance on killing an enemy to create a lava pillar for 300% (+200% per stack) damage, knocking enemies upwards. Unlocked by default.
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AtG Missile Mk. 1
Chance to fire a missile. 10% (+10% per stack) chance on hit to fire a missile that deals 300% TOTAL damage. Unlocked by default.
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Tough Times
Reduce incoming damage by 14%. Increase armor by 14 (+14 per stack). Unlocked by default.
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Energy Cell
Attack faster at lower health. Increases attack speed by up to 40% (+30% per stack) at low health. Unlocked by default.
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Rusty Jetpack
Increase jump height and reduce gravity. Decrease gravity while holding the jump button by 10% (-10% per stack) and increase jump height (increases per stack). Unlocked by default.
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Leeching Seed
Attacking enemies heals you. Attacking enemies heals you for 2 (+1 per stack) health. Unlocked by default.
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Ukulele
..and his music was electric. 20% chance on hit to fire chain lightning for 66% (+66% per stack) TOTAL damage on up to 3 targets. Unlocked by default.
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Boxing Gloves
Chance to knock enemies backwards for extra damage. 6% (+6% per stack) chance on hitting enemies to knock them back for 100% TOTAL damage. Unlocked by default.
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Prison Shackles
Slow enemies on attack. Slow enemies on hit for -50% movement speed for 1.5 (+0.5 per stack) seconds. Unlocked by default.
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Guardian's Heart
Gain a shield. Recharges outside of danger. Gain a 60 (+60 per stack) health shield. Recharges when outside of danger for 7 seconds. Unlocked by default.
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Hopoo Feather
Gain an extra jump. Gain +1 (+1 per stack) maximum jump count. Unlocked by default.
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Frost Relic
Killing enemies surrounds you with icicles. Killing an enemy temporarily surrounds you with 3 (+1 per stack) icicles that deal 33% damage each every 0.33 seconds. Unlocked by default.
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Red Whip
Move fast out of combat. Leaving combat for 2 seconds boosts your movement speed by 60% (+60% per stack). Unlocked by default.
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Chargefield Generator
Create a ring of lightning after killing an enemy. Lasts 6 seconds. Killing an enemy creates a ring of lightning that deals 50% (+20% per stack) damage every 0.5 seconds to 50% of enemies within. The ring starts with a radius of 4.7m and gcols by 1.3m each kill up to 40m. Lasts for 6 seconds without killing enemies. Mercenary: Eviscerate 50 enemies.
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Arms Race
Drones are equipped with explosive weaponry. Summons a drone helper. Drones gain a 5% (+5% per stack) chance on hit to fire a missile for 300% TOTAL damage, and a 9% chance on hit to fire a mortar for 85% (+85% per stack) TOTAL damage. Summons a unique drone which regenerates each stage. HAN–D: Kill 10 enemies simultaneously with FORCED_REASSEMBLY.
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Golden Gun
More gold, more damage. Deal bonus damage based on current gold, up to 40% damage. Caps at 700 (-50% per stack) gold. Scales with time. Bank 20,000 gold.
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56 Leaf Clover
Elite mobs have a chance to drop items. Elite mobs have a 4% (+1.5% per stack) chance to drop items. Kill the Scavenger.
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Concussion Grenade
Chance to stun enemies. 6% (+6% per stack) chance on hitting enemies to stun them for 2 seconds. Engineer: Kill a boss in 15 seconds or less.
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Filial Imprinting
Hatch a strange creature who drops buffs periodically. Hatch 1 (+1 per stack) strange creature who drops buffs every 20 seconds. Buffs temporarily boost either movement speed, attack speed, or health regen. Drown 20 Whorls.
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Dead Man's Foot
Drop a poison trap at low health. Chance when damaged to drop a poison mine that deals 150% damage and poisons for x600% (+450% per stack) damage over time. Chance to drop starts at 15% and increases with low health. Find the bloated survivor.
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Toxic Centipede
Infected! Infect a nearby enemy on contact for 6 (+2 per stack) seconds, dealing 50% damage every 0.5 seconds. Bounces to other enemies if the target dies. Recharges every 6 (-33% per stack) seconds. Acrid: Spread 3,300 feet of caustic sludge.
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Harvester's Scythe
Critical hits heal you. Gain 5% critical chance. Critical strikes heal for 8 (+2 per stack) health. Use a health shrine that drops you below 5% health.
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Panic Mines
Drop a mine at low health. Chance when damaged to drop 1 (+1 per stack) mine that deals 400% damage. Chance to drop starts at 15% and increases with low health. Miner: Survive the teleporter event without falling below 50% health.
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Predatory Instincts
Critical strikes increase attack speed. Buff stacks 5 times. Gain 5% critical chance. Critical strikes increase attack speed by 10% (+7% per stack). Maximum cap of 30% (+21% per stack) attack speed. Huntress: Defeat the Ancient Wisp without taking damage.
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Royal Medallion
Bosses drop powerful buffing wisps when hit. 10% chance on hitting a boss monster to drop a buffing wisp that improves health regen, attack speed, move speed, and base damage for 10 (+6 per stack) seconds. Get a gold rank on at least 5 Providence Trials.
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Prophet's Cape
All blocked damage heals you. Briefly blocks all incoming damage upon being struck (Recharging after 15 seconds). Blocking damage heals you for 3 (+1 per stack) health. Commando: Dodge 7 lethal attacks
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Locked Jewel
Activating an interactable grants barrier and gold. Activating an interactable heals 35% (+15% per stack) of your maximum barrier and grants $8 (scales with time). Reach max barrier.
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Hunter's Harpoon
Killing an enemy grants a temporary burst of speed. {Killing an enemy increases movement speed by 125% for 1 (+1 per stack) second. Consecutive kills increase buff duration for up to 25 seconds. Complete the Providence Trial A Toxic Path.
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Insecticide
Chance to apply damage over time. Heal if the enemy dies. 10% (+5% per stack) chance on hit to spray an enemy dealing 10% damage per second. Spray stacks up to 10 times. Killing enemies heals for 10 (+5 per stack) health per stack of spray. Complete the Providence Trial Get Off My Lawn!.
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Decaying Sample
Gain an orbiting follower that damages enemies. Gain two orbiting spheres that strike for 100% (+ 50% stack) damage every 0.25 seconds. Complete the Providence Trial Main Systems Offline.

Rare

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Thallium
Chance to slow and damage enemies over time. 10% (+10% per stack) chance on hit to damage by up to 2x500% enemy damage per second and slow for up to -150% movement speed over the course of 3 seconds. Unlocked by default.
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Tesla Coil
Passively shock nearby enemies. Passively shock nearby enemies for 120% (+60% per stack) damage. Unlocked by default.
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Old Box
Chance when damaged to drop a jack-in-the-box, fearing enemies. Chance when damaged to drop a jack-in-the-box, fearing enemies for 2 (+1 per stack) seconds. Chance to drop starts at 10% and increases with low health. Unlocked by default.
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Beating Embryo
Equipment has a chance to deal double the effect. Equipment has a 30% (+30% per stack) chance to deal double the effect. Unlocked by default.
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Permafrost
Chance on hit to freeze enemies while also slowing. 13% chance on hit to freeze enemies for 1.5 seconds while slowing by -80% movement speed for 3 (+1.5 per stack) seconds. Unlocked by default.
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AtG Missile Mk. 2
Hooah. 7% (+7% per stack) chance on hit to fire three missiles that deal 3x300% TOTAL damage. Unlocked by default.
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Happiest Mask
Killed enemies spawn friendly ghosts. Killed enemies spawn ghosts that last 15 seconds with 100% (+20% per stack) health and 70% (+30% per stack) damage. Unlocked by default.
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Plasma Chain
Chance on hit to tether onto up to 1 enemy, dealing damage to any enemies in the path. Chance on hit to tether onto up to 1 (+1 per stack) enemy dealing 60% damage per 0.5 seconds to any enemies in the path. Unlocked by default.
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Heaven Cracker
Every 4 basic attacks pierce through enemies. Every 4 (-1 per stack) basic attacks pierce through enemies. Unlocked by default.
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Rapid Mitosis
Reduce the cooldown of equipment. Reduce the cooldown of equipment by 25% (+25% per stack). Unlocked by default.
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Ceremonial Dagger
Killing an enemy fires spirit bolts. Killing an enemy fires out 4 (+2 per stack) heat seaking bolts that deal 100% damage. Unlocked by default.
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Repulsion Armor
After taking damage, reflect all attacks for 4 seconds. After 6 hits reflect incoming attacks for 400% damage and increase armor by 100 for 4 (+1 per stack) seconds. Unlocked by default.
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Brilliant Behemoth
All your attacks explode! All your attacks explode for a bonus 20% (+20% per stack) TOTAL damage to nearby enemies. Unlocked by default.
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Hardlight Afterburner
Add 2 extra charges of your Utility skill. Reduce Utility skill cooldown. Add +2 (+2 per stack) charges of your Utility skill. Reduces Utility skill cooldown by 33%. Unlocked by default.
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Interstellar Desk Plant
Sprout a tree on kill, granting healing fruits. Upon killing an enemy, spawn an alien plant that heals you for 3% of your maximum health and recharges after 4 seconds. Plant lasts 15 (+5 per stack) seconds. CHEF: SEAR/FLAMBE 20 Sand Crabs.
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Laser Turbine
Using skills charges up to a huge laser blast. Using skills charges the generator by 7.8% (+7.8% per stack) per second. At full power, fire a laser for 2000% damage. CHEF: Have 20 cleavers out at once.
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Wicked Ring
Critical strikes reduce all your cooldowns by 1. Gain 5% (+10% per stack) critical chance. Critical strikes reduce cooldowns by 1 second. Collect 4 KeycardsKeycard
Opens locked security doors.

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Alien Head
Reduces cooldowns for your skills. Decrease your skill cooldowns by 30% (+30% per stack). Obtain 7 Monster TeethMonster Tooth
Heal after kills.

Killing an enemy heals you for 10 (+5 per stack) health.
and 1 Guardian's HeartGuardian's Heart
Gain a shield. Recharges outside of danger.

Gain a 60 (+60 per stack) health shield. Recharges when outside of danger for 7 seconds.
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The Ol' Lopper
Enemies take more damage at lower health. Deal bonus damage to enemies with lower health, up to +60% (+60% per stack) damage. Survive 40 minutes.
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The Hit List
Killing marked enemies permanently increases damage. Randomly marks up to 1 (+1 per stack) enemy. Killing a marked enemy permanently increases damage by 0.5, up to 20 damage. Bandit: Reset your cooldown 15 times consecutively.
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Photon Jetpack
No hands. Hold the jump button to fly for up to 1.6 (+0.8 per stack) seconds. Recharges over 1.6 seconds. End a teleporter timer with 0 enemies on the map.
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Shattering Justice
Reduce enemy armor on hit. Reduction stacks 5 times. Attacks reduce enemy armor by 6 for 2 (+2 per stack) seconds. Reduction stacks up to -30 armor. Miner: Reach level 10 without getting hurt more than once.
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Telescopic Sight
Chance to instantly kill an enemy. 1% (+0.5% per stack) chance on hit to instantly kill enemies. Does not work against bosses. Sniper: 1-shot kill 10 enemies consecutively
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Fireman's Boots
Fight fire with fire.. Walking leaves behind a fire trail that burns for 35% (+20% per stack) damage. Survive in lava for 1 minute straight.
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Hyper-Threader
Pew pew. Hitting enemies fires a laser that deals 40% damage and bounces to 2 (+1 per stack) enemies. Complete the Providence Trial A Rung Above.
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Dio's Best Friend
Cheat death once. Taking fatal damage consumes this item and revives you with 40% health and 2 seconds of invulnerability. Die 50 times.
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Ancient Scepter
Upgrade your special skill. Upgrade your special skill. Unique to each character. Reduces special skill cooldown by 30% per stack. Mercenary: Beat the game on Monsoon difficulty.
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Bottled Chaos
Using your Equipment triggers an additional, random Equipment effect. Activating an Equipment triggers a random equipment effect 1 (+1 per stack) time(s). Use the same Equipment Activator 5 times.
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Aegis
Healing past full grants you a temporary barrier.Increased maximum barrier. Healing past full grants you barrier equal to 50% (+50% per stack) of the amount you healed. Increases maximum barrier by 20% (+20% per stack). Artificer: Multi-kill 15 enemies.
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Substandard Duplicator
Picked up items yield an additional temporary copy. Picking up an item gives you a temporary copy of itself. Temporary items last an additional 10 (+10 per stack) seconds Complete the providence Trial A Duplicator?!.
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Classified Access Codes
Access a deadly weapon against the Teleporter bosses. The Atlas Cannon appears each stage, activating it deals 40% (+20% per stack) of maximum health as damage to the teleporter boss after it spawns. Complete the Providence Trial Emergency Ejection.
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Umbrella
They fear the rain. Rain begins for 15 seconds (increases per stack) upon activating the Teleporter. Rain stuns, damages, and weakens enemies. You are invincible while it is raining. Complete the Providence Trial Meteor Showers.

Equipment

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Rotten Brain
Throw a bouncing brain. Throw a brain that bounces in place, damaging/slowing enemies for 6x200%. 30s Unlocked by default.
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Safeguard Lantern
Drop a lantern that fears and damages enemies for 10 seconds. Drop a lantern for 10 seconds. Fears and damages enemies for 20% damage. 45s Unlocked by default.
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Snowglobe
Randomly freeze enemies for 8 seconds. Summon a snowstorm that freezes monsters at a 50% chance/sec over 7 seconds. 45s Unlocked by default.
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Explorer's Key
Unlocks all chests within 20 meters. Open all chests within 20 meters. 90s Unlocked by default.
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Foreign Fruit
Heal on use. Heal yourself for 50% of your health. 45s Unlocked by default.
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Instant Minefield
Drop many mines at your feet. Drop 6 mines at your feet, each dealing 400% damage. 45s Unlocked by default.
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Jar of Souls
Summon a ghost for every enemy in the screen. Duplicate every enemy as a ghost to fight on your side. Ghosts last 15 seconds and have 70% damage. 45s Unlocked by default.
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Carrara Marble
Place a marble gate. Teleport back to the gate by activating again. Place a marble gate. Teleport back to the gate by activating again. 45s Unlocked by default.
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Sawmerang
Mow them down! Throw out a sawmerang, slicing enemies for 500% damage and making them bleed for 4x100% damage. Boomerangs back. 45s Unlocked by default.
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Shattered Mirror
Create a shadow partner for 15 seconds. For 15 seconds, double all your abilities' damage and effects. 75s Unlocked by default.
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Disposable Missile Launcher
Fire a swarm of missiles. Fire a swarm of 12 missiles, dealing 300% damage each. 45s Unlocked by default.
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Gold-Plated Bomb
Drop and detonate 50% of your money. Use 50% of your gold to create a bomb, dealing 1 damage per gold spent. Refund 20% of spent gold on kill. 45s Unlocked by default.
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Drone Repair Kit
Repair and empower all active drones. Summons a unique drone to assist. All drones are repaired to full health and empowered for 8 seconds. Summons a unique drone. 45s Unlocked by default.
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Thqwib
Releases a bloom of Thqwibs, detonating on impact. Release a bloom of 30 thqwibs, detonating on impact for 200% damage. 45s Unlocked by default.
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Dynamite Plunger
Hitting enemies drops dynamite. Use to detonate. Hitting an enemy drops dynamite. Use to detonate for 200% damage. 45s Unlocked by default.
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Mace Replica
Swing a powerful mace, activating your item effects. Swing a powerful mace for 300% damage, knocking enemies away. Guaranteed to activate all on-hit item effects. 45s Commando: Activate the 3rd teleporter without being hurt once.
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Gigantic Amethyst
Resets all your cooldowns. Reset all your cooldowns. 8s Loader: Kill the Overloading Magma Worm.
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Crudely-Drawn Buddy
Drop a decoy, attracting nearby enemies. Blow up a decoy, attracting and confusing enemies for 8 seconds. Looks just like you. 45s Sniper: Achieve 15 consecutive perfect reloads.
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Prescriptions
Increase damage and attack speed for 8 seconds. Increase damage by 30% and attack speed by 40% for 8 seconds. 45s Enforcer: Stay in Shield Mode for 5 minutes straight (in combat).
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Shield Generator
Become invulnerable for 8 seconds. Become invincible for 8 seconds. 45s HAN-D: Beat the third stage without falling below 60% health.
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Unstable Watch
Pause time for 7 seconds. Stop time for 7 seconds. 67s Complete the 1st stage in under 5 minutes.
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Lost Doll
Randomly freeze enemies for 8 seconds. Sacrifice 25% health to damage an enemy for 500% of your maximum health. 45s Survive a boss with less than 20% health.
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Pillaged Gold
For 14 seconds, hitting enemies causes them to drop gold. For 14 seconds, every hit drops gold. 45s Bandit: Kill a boss with Lights Out.
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Captain's Brooch
One man's wreckage is another man's treasure. Call down a chest nearby. Chest cost is doubled. 135s Unlock a golden chest with the Explorer's Key.
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The Back-Up
Call drones for backup. Lasts 10 seconds. Create 4 drones to fight for you for 10 seconds. 45s Have 4 drone helpers at once.
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Super Massive Leech
Grant massive life on hit for 10 seconds. For 10 seconds, every hit heals you for 10 health. 45s Acrid: Spread Epidemic to 25 enemies.
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Glowing Meteorite
Rain meteors from the sky, hurting both enemies and allies. Meteors fall from the sky, damaging enemies and friends for 220% damage. Lasts 8 seconds. 70s Deal 5000 damage in one shot.

Boss

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Legendary Spark
Item Smite them. Smite them all. 8% chance on hit to create 2 (+1 per stack) sparks that smite enemies for 200% TOTAL damage. Ancient Wisp
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Imp Overlord's Tentacle
Item Cut off the head of the snake.. and the body lives on. Summon an imp bodyguard. Revives after 60 (-10 per stack) seconds. Increase imp health and damage by 15% per stack. Imp Overlord
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Burning Witness
Item The Worm's eye seems to still see.. watching.. rewarding.. Killing enemies grants a fire trail and 30% movement speed for 6 (+2 per stack) seconds. Magma Worm
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Colossal Knurl
Item Increase health, health regeneration, and armor. Increase maximum health by 40, health regeneration by 1.2/second, and armor by 6. Colossus
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Ifrit's Horn
Item Chance to fire a flaming wave. 8% chance on hit to fire a flaming wave that incinerates enemies for 300% (+300% per stack) TOTAL damage. Ifrit
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Nematocyst Nozzle
Equipment Best served cold. Shoot out 6 nematocysts that deal 400% damage. Wandering Vagrant
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Scorching Shell Piece
Item Gain shield. Fire a barrage of projectiles when it breaks. Gain a 20 (+20 per stack) health shield. Fire up to 4 (+2 per stack) projectiles at nearby enemies when it breaks. Cremator

Special

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White Undershirt (M)
Item +2 STR S>2m or best offer @@@@@@@@ Drops from the Armored Boarlit on Boar Beach.
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Keycard
Item Opens locked security doors. Golden Canisters, enemy drops on Risk of Rain.
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Small Enigma
Item Reduce the cooldown of equipment. Drops whenever an equipment would have with the Artifact of Enigma enabled.
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Strange Battery
Equipment Bzzzt. Hidden in a unique interactable vase on all variants of Temple of the Elders, but only on Drizzle.
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Big Bison Steak
Meal Increase health regeneration and movement speed. One of the meals CHEF can produce from COOK.
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Marinated Lizard Loaf
Meal Increased damage. One of the meals CHEF can produce from COOK.
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Golem Essence on the Rocks
Meal Gain barrier and increased armor. One of the meals CHEF can produce from COOK.
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Jelly Brain Salad
Meal Reduces skill cooldowns by 1 second. One of the meals CHEF can produce from COOK.
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Fried Eyeball
Meal Slow nearby enemies. One of the meals CHEF can produce from COOK.